Jun 27, 2005, 07:40 PM // 19:40
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Guild: The Illuminati
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The game mechanics and setting weren't designed for shooting, this is a fantasy/midieval game.
And why should some uber 1337 guild get a nice fancy house, while my roleplaying guild doesn't? That's the reason this won't exist, ever.
--Ginko
Last edited by Scaphism; Jun 27, 2005 at 07:44 PM // 19:44..
Reason: Removed baiting
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Jun 27, 2005, 07:40 PM // 19:40
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#3
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Krytan Explorer
Join Date: Apr 2005
Location: Calgary AB.
Guild: Wanta Fanta [WTF] mo/mes, war/el, nec/ra
Profession: E/N
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Have a good day.
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Jun 27, 2005, 07:42 PM // 19:42
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#4
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Academy Page
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I believe guns were in medievel times....you better check up on your history.
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Jun 27, 2005, 07:43 PM // 19:43
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#5
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Site Contributor
Join Date: Apr 2005
Location: England.
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Thread moved to Sardelac Sanitarium (game suggestions).
As for the topic at hand...
a.) I'd like to see new races in Guild Wars, but classes such as rifleman/gunman don't fit into a fantasy setting. We have ranged fighters, they're called rangers.
b.) Bigger battles would be nice to see, but every MMO to date has taught us that when the battle gets too big the server has a heart attack. Guild Wars servers can be laggy enough sometimes without that, I think it would be able to handle 16 vs. 16 though.
c.) New explorable areas, new items, and decoratable guild halls are already being considered as far as I am aware.
d.) Player housing has no place in this game, period. Sorry. Not in a million years.
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Jun 27, 2005, 07:46 PM // 19:46
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#6
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Academy Page
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Muskeeteers i beleve did exist in medievel times. Correct me if iam wrong.
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Jun 27, 2005, 07:49 PM // 19:49
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#7
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Thanks Principia,
As for the rest:
This is a suggestions thread, for game suggestions. This is not the place to flame or bait others into a flamefest, even if you mean it jokingly.
Suggestions open themselves up for criticism.
Criticism is not equal to bashing.
Good critizism includes:
-Highlighting the good parts of the suggestions and expanding on them
-Highlighting the bad suggestions and explaining why you think it will not work.
This is not a place to mock other people for their suggestions, or retailate.
It's okay to tell someone why a concept like guns works in another genre of games and explain why it would be difficult/impractical/impossible to implement guns in Guild Wars. Do not tell them go play a different game.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Jun 27, 2005, 07:54 PM // 19:54
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#8
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Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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They exsisted in late medieval yes, but this game technically can't be in the medieval times since it's not in our world. Medieval Times is just something used to represent a specific time period, just lke Modern Times. Just because a game has similar aspects to a real time period doesn't mean they are the same. Plus guns is getting too close to Warcraft if you ask me.
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Jun 27, 2005, 07:55 PM // 19:55
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#9
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Academy Page
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Well not just warcraft. Every game rips from another game its common, like the current pvp reward system, im sure guildwars wasnt the first to think of it. Plus dwarves + guns go together and every mmo/mmorpg has dwarves.
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Jun 27, 2005, 08:02 PM // 20:02
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#10
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Krytan Explorer
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Star Galaxies have dwarves?
Thats news to me ...
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Jun 27, 2005, 08:03 PM // 20:03
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#11
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Academy Page
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What do you call E-woks? lol.
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Jun 27, 2005, 08:03 PM // 20:03
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#12
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Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/R
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Quote:
Originally Posted by Death knight dunn
Well not just warcraft. Every game rips from another game its common, like the current pvp reward system, im sure guildwars wasnt the first to think of it. Plus dwarves + guns go together and every mmo/mmorpg has dwarves.
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Well I agree with most of the other posters that say that guns will not work. Also, not every mmorpg has dwarves... nor do dwarves and guns go together for everyone... they sure don't for me...
I do agree that some new races/ skills/ abilities would be a great addition to the game... though it may be difficult to implement... I'm sure that someone that has used up all four of their chars, is not going to want to delete one just to start all over again so that they can test out new races/ skills/ abilities... but then again maybe they would... just my opinion...
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Jun 27, 2005, 08:06 PM // 20:06
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#13
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Academy Page
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I respect every ones opionions though i think guns could work great. As a new weapon of war. Though they would be muskets not a 9.mm or a machine gun.
Plus dwarves have to be a playable race. They have to be its inevitable.
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Jun 27, 2005, 08:12 PM // 20:12
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#14
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Quote:
Originally Posted by Death knight dunn
Plus dwarves have to be a playable race. They have to be its inevitable.
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Here is an example of failed rhetoric.
If you want a suggestion to be taken seriously, try providing a reason why your suggestion would be beneficial. It gives people who like your argument something to build from, and it makes the trolls pause and scratch their heads before trying to bait you.
If you can't come up with a reason of your own, is it even worth suggesting?
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Jun 27, 2005, 08:13 PM // 20:13
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#15
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Krytan Explorer
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Quote:
Originally Posted by Death knight dunn
What do you call E-woks? lol.
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Teddy bears.
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Jun 27, 2005, 08:14 PM // 20:14
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#16
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Death knight dunn
Muskeeteers i beleve did exist in medievel times. Correct me if iam wrong.
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You are wrong. The earliest firearms were a far cry from the musket, they were hand-gonnes and the like, essentially a tube with powder and a ball, with a touch hole to activate them. Carry a burning brand to touch to the hole, and hope it doesn't blow up. In order to handle recoil, many of these were equipped with a projecting hook which could be placed to catch the recoil by hooking the "gun" over a wall or similarly solid object. Since the medieval period is defined as ending by 1450, when hackbutts and hand-gonnes were still around and the matchlock, wheel lock and flintlock were the stuff of dreams, I'd say that there were no "muskets" in the medieval ages.
The dwarves do have blasting powder already, though, so I don't think that GW is that far off giving them weapons based on it. Come on, wouldn't you be using it for something?
I am against the idea of bringing guns into the game. It does seem as if GW may be leading that way, given the kegs of powder all over.
Last edited by Epinephrine; Jun 27, 2005 at 08:19 PM // 20:19..
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Jun 27, 2005, 08:18 PM // 20:18
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#17
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Academy Page
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Dwarves will be a playable race because they are first choice, they are allied to humans for the most part, they would make a great canidate. Plus dwarves are a race in Guild wars we see more of that is friendly then any other race. Plus they have easy design models.
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Jun 27, 2005, 08:24 PM // 20:24
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#18
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I disagree, I think guns would work. Think America Revolution, not semi/automatic anything current.
Here’s why dwarfs and explosives so gun powder seems logical to me.
I would have treat of fire slower then wands / staff but slight more damage.
I can see have status skill similar to weapon such as cut artery but for ranged but last less time then if it was a normal weapon wound.
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Jun 27, 2005, 08:28 PM // 20:28
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#19
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Academy Page
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Thats what i mean, have old time muskets ect. Guild wars can go through time change. New weapons of war are discovered. New allied races ect. If you put your mind to it, guns can work. They will be more effective to warriors unlike a rangers bow.
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Jun 27, 2005, 08:59 PM // 20:59
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#20
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Frost Gate Guardian
Join Date: Apr 2005
Guild: The Illuminati
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Quote:
Originally Posted by EternalTempest
I disagree, I think guns would work. Think America Revolution, not semi/automatic anything current.
Here’s why dwarfs and explosives so gun powder seems logical to me.
I would have treat of fire slower then wands / staff but slight more damage.
I can see have status skill similar to weapon such as cut artery but for ranged but last less time then if it was a normal weapon wound.
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The American Revolution was in colonial times, not medieval. We're talking about before Rome, seeing as how Tyria has very limited siege weapons. If a type of slow-firing ranged weapon is introduced, it would be Crossbows.
--Ginko
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